Tuesday 17 April 2012

Creating the scene for the animation

Once all the models were fully completed, the scene of the battlefield needed to be created. The first image below shows a plane that has been edited using soft selection to create the hill and to add the bumps and dips in the ground to make the scene look more realistic. The plane then had a grass texture placed over that had to be scaled down into small tiles so that the blades of grass weren’t too big. The background was then created using a simple box with an image of a field being used as the texture. Finally three of the wall models were place together to create the walled structure that the siege engines would be attacking.


The next image below shows the siege engine being added to the scene. The siege engine then needed to be placed on the floor, so it looked natural on top of the grass (not hovering over it or halfway through the ground). Also the siege engine had to be scaled down so it was the correct size in proportion to the wall.



Finally using an array the siege engine was copied three times.


 The finally image below shows the view that one of the cameras would be using.


Texture references:

The Grass
j-m-s, n.d. Grass is Grass. [image online] Available at: <http://designresourcebox.com/grass-is-grass/> [Accessed 17 April 2012].

The Background image
buxton field centre, n.d. From the Field Centre looking towards the paddock. [image online] Available at: <http://www.buxtonfieldcentre.co.uk/> [Accessed 17 April 2012].

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