I then frame by frame animated how I visualised the siege
engine falling apart. This was a very time consuming process. This was because
it was very hard to make the siege engine breaking apart look natural. One of
the main problems was that certain stages of the siege engine breaking apart
played too quick, and others played too slow. This meant that I had to move
certain key frames, making each animation segment shorter or longer.
The next stage of the animation was to create the camera for
the scene and delete the old camera that was still there from scene two. To
start with I drew the line that I wanted the camera to follow, and moved and
rotated it into place. Then I created a free camera and attached it on the line
that had just been drawn. This was done using a path constraint. Once the
camera had then been set up, with the correct stock lenses and pointed in the
correct direction, I noticed that the background image was not large enough for
the scene. This meant that the background image needed to be scaled up so it
was taller. This did not cause too many problems with the quality of the image
because I only wanted to show the sky in the background (which is predominantly
blue, meaning I would not be distorting the shape of anything visible in the
image).
Once the camera was set up the lighting was added. A daylight
system was added to the animation. The daylight system was angled with the
direction and tilt to cast a realistic shadow for a scene set in the evening.
This was consistent with all the other scenes. Once the lighting was addend I
watch the animation numerous times. I then made a number of slight tweaks to
the animation to make the scene look more natural and fluent. This included
alterations to how the siege engine broke apart and the speed in which the
camera moved (in order to keep up with the siege engine falling). The final
stage was to render the scene, play the animation and then edit the animation
with a few tweaks to make the animation seem more realistic. Once I was happy
with the animation I created my finally uncompressed render of the scene in
1280 by 720.
The images bellow show scene 3 of my animation:
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