Tuesday 21 February 2012

Arrow model

The images below shows step by step the creation of an arrow. The first phase of creating the arrow was to create the head of the arrow.  This was done by first drawing a pyramid and then adding segments. Then poly modelling was used to create the desired shape that resembles an arrow head. Once the correct shape was created, a steal texture was added. The next phase was to create the shaft of the arrow. The shaft was a simple cylinder placed with the head of the arrow. Once the right size of the cylinder was defined a wooden texture was added from the architecture and design metal ray renderer. Finally the fletching of the arrow needed to be added. There needed to be three parts of the fletching and in order to do this only one of the fletching’s was created and then two copies were made of the originally fletching. The original fletching was created by first drawing a cube and adding segments. Then the using poly modelling the cube was moulded into a shape that closely resembles fletching. Once the right shape had been made, the colour was added and three copies were made and placed on the shaft of the arrow.



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