Tuesday 14 February 2012

poly modelling

The images below show the creation process of an apple using poly modelling. Plus the skills needed to bend a simple box. The apple was created by first making a sphere and then converting it to an editable poly. Then by pressing F4, all the polygons become visible in the form of a grid pattern. Using soft selection the top and bottom of the apple can be indented to give the apple more of a natural shape and create room for the stalk. The stalk was then added by drawing a tiny cylinder and adding extra height segments. This then means that the cylinder can be slightly curved and thickened at the end to give it a natural stalk shape. Finally the apple is given a few bumps with vector editing to make the apple look a little less perfectly round and the colour is added.

In order to bend the box, you must first draw a simple box and then add height segments. This then gives the box a number of sections and therefore allows the box to be curved into a banana like shape.

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